More details on Call of Duty: WWII’s multiplayer have come to light. Call of Duty: WWII is a return to the “roots” of the series, featuring weapons and maps authentic to the time period. Sledgehammer Games boss Michael Condrey said this:
“This arsenal of World War II weapons and the signatures of those weapons were really uniquely defined,” Sledgehammer Games boss Michael Condrey told GamesRadar (via CharlieIntel). “Obviously, we have the classics that people know and love like the SMG-44 and the Garand, the rifles, the SMGs like the Thompson or the Grease Gun–but clearly shotguns and LMGs meant things, and the battlefields would respond.”
Condrey went on to say:
“For fans in general, a return to the strategic, grounded fast action of multiplayer where we began? Frankly, people are going to go bananas,” he said. “It’s going to be great.”
Condrey said Headquarters is where players will go “to be social.” He said “dozens” of characters can interact in “new ways” while inside Headquarters. Condrey created an example of what Headquarters may feel like.
“I remember the impact of going to Orgrimmar in World of Warcraft for the first time, and seeing people being social, showing off their gear, practicing their combat, duelling, all these things.,” he said. “So imagine a Call of Duty space that provides that, anchors you in World War II, and continues your social engagement and your attachment to your avatar in a really transformational new space with other community members.”